My first Android game

2017. April 1.

I’ve created my first Android game called Flappy Hermelin and I’ve also published it on the Google Play store.

The app is available on Google Play.

It was my first take on writing a native game and what could be easier to experiment with than a Flappy Bird clone? As I had classes in Android development at college and my development environment was already set up for this platform, I’ve decided to create a game. To do this, I was looking for a framework which integrates with it smoothly and which is preferably open-source.

This is how I’ve found this awesome framework called LibGDX which seemed and turned out to be very powerful. I strongly recommend it, however it might seem a little difficult and overwhelming without prior Java experience.

To learn from sketch, I have went through the tutorials of Brent Aureli and thenewboston, I recommend these whole-heartedly as well.

To save time on game design, I have bought my assets on Gamedevmarket, which seems like a really good source for indie game developers.